Attributes 1.00

Six attributes define the character:

Strength
Agility
Endurance
Perception
Intuition
Aptitude
Presence

These are defined with numbers between 01-16

04 Strength
04 Agility
04 Endurance
04 Perception
04 Intuition
04 Aptitude
04 Presence

This would be a 'typical' NPC set of Attributes. No bonuses to any attribute, very average.

Attribute Bonus Dice Roll*
01..........-2........1d6
02-03.......-1........1d6
04-06.......+0........2d6
07-09.......+1........3d6
10-11.......+2........4d6
12..........+3........5d6
13 (A).....+1d6.......6d6
14 (B).....+2d6.......6d6
15 (C).....+3d6.......6d6
16 (D).....+4d6.......6d6

Attributes of 13+ are not typical on characters, these higher values would be used for monstrous entities or extraordinary creatures.
Example, A Bull or an Elephant would have greater Strength or Endurance than any Human.

Bonus' are applied to Skill rolls that relate directly to the Attribute.

* Dice rolls are for competitive checks when a Character or NPC is actively aware. A normal check against an unprepared/passive Character/NPC would use the natural Attribute as his/her/its base defense.

Note: 6d6 is the maximum roll EVER. The Minimum roll of a 6d6 is "6" if all dice were rolled "1's". The minimum Dice roll of 1d6 would have a minor chance of success if the roll was "6" and the opponent with 6d6 rolled all "1's" The goal is to meet or beat the defenders roll.

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